![]() ![]() Albeit, the upgraded graphics, Pixar-like visual design, jumbled-up letters and general kookiness do go a long way in keeping the atmosphere unsettling. While Hello Neighbor 2 is touted as a ‘family-friendly horror game’, being chased after by dogs and an old coot with a shotgun doesn’t exactly get the adrenaline pumping. But since players only lose items that can all too quickly be regained, the once looming threat soon fizzles out to a quiet whimper. It is somewhat tense at first to break into a neighbour’s house and solve puzzles under pressure. They’ll either set traps, board up doors and windows, take new walking routes, anticipate your escape plan or use a combination of all four. ![]() This forces players to vary up their stealth approach, as the neighbours normally adjust to recent break-in attempts and actively try to thwart any further shenanigans. Overall, the AI has mostly been improved and become more adaptable. These distractions allow Quentin to hide inside a closet or make a detour by rounding corners for a hasty getaway, for example. The neighbours’ AI can also be manipulated by smashing a window or stepping on objects in the environment, like a squeaky toy inside of a house. The ability to climb on objects, approach certain puzzles in different ways and scout out the various landmarks of Raven Brooks using a drone or by peeking through cracks/vents in a wall is much welcomed. Unlike the original however, it’s a lot more streamlined here, as the layouts of each area are equally satisfying and thought-provoking enough to overcome. Don’t mind me, just your everyday drone inside a museum. ![]()
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